Being asked to create graphics for an official Commodore 64 release was both an honor and a challenge. We had only three months to build a fully working game from scratch.

Splash & menu screens // ©Commodore International Corporation.

For this project I was responsible for all visuals: splash screen, in-game graphics, everything. Working within the C64’s limitations forced every decision to be intentional. For the terrain, I focused on avoiding visible repetition and pushing toward something that felt organic and alive. 

Level graphics // ©Commodore International Corporation.

I experimented with lighting to shape mood, even though the video mode restrictions made that a real technical puzzle.

It was a reminder of why I love constraints. They sharpen your instincts.

Level and sprite editors in use // ©Commodore International Corporation.