I’ve been working with Angry Birds for over 13 years, growing alongside the brand and helping shape how it looks and feels across different platforms…
View More ANGRY BIRDSJUPITER FRACTURE
Being asked to create graphics for an official Commodore 64 release was both an honor and a challenge. We had only three months to build…
View More JUPITER FRACTUREILLUSTRATIONS
Drawing has always been there. Before titles, before roles — just the need to put lines on paper. Diversity of mediums and medias Over the…
View More ILLUSTRATIONSMOTION GRAPHICS
I approach motion as atmosphere first, technique second. When creating the visual identity for MANTERE’s debut single, we built a dark, glitch-driven universe around a…
View More MOTION GRAPHICS8-BIT DEMOSCENE
I started in the demoscene in 1990 with Amiga computers. But after a while, the Commodore 64 is where things really clicked. Sixteen fixed colors.…
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