I’ve been working with Angry Birds for over 13 years, growing alongside the brand and helping shape how it looks and feels across different media such as movies, animation series, comics, consumer products, games and more.

Angry Birds Brand Book // Art Direction & graphic design // ©Rovio Entertainment 

Today, I work as Lead Visual Designer in the Transmedia/Brand team. My role is to guide the visual direction of the brand in line with the overall strategy — making sure everything feels unmistakably Angry Birds, whether it’s a game collaboration, a comic, an exhibition visual, or something entirely new. I’m also part of the Brand Advisory Team, which means working closely with teams across the company and with external partners to keep the visual language consistent and evolving.

Game collaborations // Art supervisor for in-game & marketing assets // @Rovio Entertainment & SEGA & ICG & Miniclip & Two Point Studios

In recent years, I’ve art led major projects like the Angry Birds Brand Book and Character Library, along with comics and high profile game collaborations with titles like Talking Tom, Super Monkey Ball, 8 Ball Pool, Lords Mobile, and Two Point Museum. I also work closely with licensing, reviewing and shaping key visuals for series, films, events, and large-scale marketing executions.

Various large scale marketing materials // Graphic design & art lead // ©Rovio Entertainment

Over the years, I’ve moved between roles — from hands-on artist to Art Team Lead in the Marketing Creative Team — supporting everything from game promotions to centralized brand and licensing needs. Leading a team never meant stepping away from the work. I’ve always stayed close to the craft, building assets myself while making sure projects run smoothly and resources are used wisely.

At the core of it all: strong characters, clear storytelling, and design that holds up at any scale.

Wide diversity of marketing and game assets // Graphic design, illustration & art lead // ©Rovio Entertainment