I started in the demoscene in 1990 with Amiga computers. But after a while, the Commodore 64 is where things really clicked. Sixteen fixed colors. 64 kilobytes of memory. Two colors per 8×8 block in hi-res mode. Brutal limitations — and total freedom inside them. Every pixel matters. You learn to think before you place it.

Award winning pixel art

Over the years I’ve created standalone pieces and collaborated on demos that combine tight coding, minimal sound design, and carefully constructed graphics. I’ve taken part in competitions and demo parties around the world, earned recognition — and more importantly, built lifelong friendships.

Award winning Commodore64 demos

The demoscene taught me optimization, collaboration, and how to make something powerful out of almost nothing. Those lessons still guide my work, whether I’m designing for a global brand or pushing pixels on old hardware.

Splash screens for Commodore64 games

Comprehensive 8-bit portfolio:
https://csdb.dk/scener/?id=8065