I’ve been part of the demoscene since 1990, first with Amiga but then discovered the beauty and aesthetics of Commodore 64. Lately I’ve been focusing the hi-res mode in C64, which has the fixed palette of 16 colors and allows only two colors in a block of 8×8 pixels.
Executables for my demoscene work can be found here: https://csdb.dk/scener/?id=8065
2023 // The Man Of Many Hours
#1st at X2023-party, Someren, Netherlands
2023 // KozMos23
Logo design for a KozMos'23-intro
2023 // Eveningstar
Splash screen for Evening star-game
2022 // HeartMix
Graphics for HeartMix-demo
2022 // Nepuli
Splash and UI graphics for Finnish version of Wordle
2022 // In the Midnight (h)Owl
#3rd at Zoo'22-party, Orivesi, Finland
2022 // The Gaze Of Death
#3rd at Assembly'22 (Mixed Graphics) , Helsinki, Finland
2021 // Fast ‘n’ Curious
#4th at Transmission64 '21-party, Online
2021 // Departed Together
#1st at World Wide Zoo'21-party, Online
2021 // King of the Forest
#5th at Transmission64 '21-party, Online
2021 // Close, But No Cigar
#3rd at Syntax'21-party, Melbourne, Australia
2020 // Artificial Bullshit
#1st place at KozMOS 2020, Finland
2019 // 2 fingers
#4th place at Zoo 2019, Finland
2018 // A mature amateur
#2nd place at X-2018, Netherlands
2018 // FoxyLady
2017 // Counterclockwise to psykoz
2017 // Sovjet Sentrifug
#1st at Zoo 2017, Finland
2017 // Kolmiolääke
Continuous image in x-axis
2016 // Song for the Dead
#1st place at X-2016, Netherlands
2016 // Huhuu
#1st at KOCMOC 2016, Finland. Using $d016 shifting "hack". Featured in Masters of Pixel Art Vol.2
2016 // Catbarf
Featured in Masters of Pixel Art Vol.2
2012 // The Origin of Pixels
Featured in Masters of Pixel Art Vol.2